Download multiple levels to a save file
On the levels page, you can now choose to save up to 30 levels into a save file. You can then load that save file into a Game Boy using a flash cart, or into an emulator, and try out all the levels you chose.
Doing this on your own levels inside the editor is coming
- Background Hills - Striped, Large
- Background Hills - Textured, Large
- Background Hills - Textured, Medium
- Background Hills - Textured, Small
All hill backgrounds are now extracted
Community Levels Page
You can now publish your levels to let other people try them.
Published levels will show up on the levels page. People can load your published levels into the editor and play with them, but they can't save them, not even a copy. I might loosen that restriction later, what do you prefer?
- Spike Top
- Night Sky
- Checkered Floor - Perspective
- Grass Plateau
- Pipe - Horizontal Mini
- Snow Plateau
Set Room Height
You can now set how tall a room is. Find it in the "manage rooms" mode, same place as background and music settings.
Still need to figure out how to position Mario. Also be careful with really large rooms, you can make a level that is too big to fit in a save file. Eventually Smaghetti will warn when you do that, but for now, just be careful if you make really big rooms with lots of stuff in them.
- Crystal Underground
- Hills at Night
- Cloud Platform - Aero
- Cloud Platform - Thin
- Stone Support
- Warp Area
- Stone Floor
- Tanooki Block
New Room Backgrounds
- Metal Brick
Set Room Width
You can now set how wide a room is. Find it in the "manage rooms" mode, same place as background and music settings.
Level height and positioning Mario are coming, but they are proving harder to figure out.
- Background Hills - Striped, Small
- Grass Slope - 30° Up Left
- Grass Slope - 30° Up Right
- Grass Staircase - Up Left
- Grass Staircase - Up Right
- Palm Tree
- Roto Disc
There are more Roto Disc variants, so far only one the simple one has been brought in.
New Room Backgrounds
- Background Hills - Striped, Medium
- Colorful Metal Box
- Scroll Stop - Horizontal
Wood Floor, Underwater Floor changes!
Underwater floor and wood floor were not implemented well. It was possible to use them in such a way your level would get corrupted. So I redid how they work. They now behave more like pipes and conveyor belts in that you have to size them with a drag handle.
If your level had underwater or wood floor in it, they will be removed the next time you load the level. You will need to re-add them using the new approach. Sorry about that, but breaking changes like this are inevitable during early preview.
New Room Backgrounds
- Bonus Room
- Ghost House
- Tall Hills*
- Tetris Room*
Mario can finally get some fresh air
Tall Hills and Tetris Room are unused assets in the game
- Goomba Generator
Hanging out in its own subcategory in the palette because this game has a lot of generators, many more to come.
Choose your music
You can now choose what music a room plays. It's in the same spot as choosing the background graphic.
Why can you choose any song? Like credits, game over, etc? Because the game lets you do it :) So if you want strange music in your levels, go for it.
Stretch Boo split into two entities
Originally Stretch Boo was one entity and Smaghetti would choose to make it upside down or upright depending on how you placed it in your level. This is convenient, but it is also limiting. It would mean you couldn't position a Stretch Boo how you wanted it in some situations.
So now Stretch Boo comes in upright and upside down variants and you need to choose the right one for the situation.
This is the same reason spiny and buzzy beetle come in separate ceiling versions.
- Checkered Floor
This is the first entity in the "checkered terrain series", once all are added, you'll be able to construct entire rooms in a checkered motif
- Hot Foot
- Hot Foot - Shy
- Lava Lotus
- Stretch Boo
- Stretch Boo platform
Fixed warp bug
Flag Pole resizable
You can now pick how big to make a flag pole just like pipes
- Airship Pipe
- Blue Coin
- Coral Donut Block
- Monty Mole
- Underwater Floor
- Bumpty - Aggressive
- P-Switch Door
- Rip Van Fish
- Rotating Checkered Block - Large
- Rotating Checkered Block - Small
- Blooper Nanny
- Galoomba - Parachute
Keyboard shortcut for layers
Press the L key to toggle which layers are locked. Each time you press 'l' it works through locking actors, locking stage, locking none.
- Note Block - Three Way
Bowser Laser Statue
Now shoots lasers.
So far this is not optional, debating whether to make this a config or not...
- Amazing Flyin' Hammer Bro
- Clapping Chuck
- Dolphin Pod
- Green Para Troopa - Patrolling
- Ice Block - Coin
- Ice Block - Muncher
- Ice Block - Small
- Piranha Plant - Horizontal Red
- Wood Platform
- Wood Support
Horizontal pipe is now ready for use
You can now configure how many fireballs it takes to kill Ludwig, as well as how many stomps it takes.
Thanks to NintyAlex for figuring this out. He also figured out more info on Bowser, Boom Boom, as well as other Koopalings, which will get added to Smaghetti eventually.
- Beach Ball
- See Saw Platform
Beach Ball is an unused item in the game and it's pretty cool!
Vertical pipes are now ready to use. Find them in the warp section in the palette. They are still a bit raw and will get better as I work on them more.
- Pipe - Vertical (unfinished)
- Piranha Plant
Vertical pipes are close, but still some things to figure out. You can try one out by grabbing it from the Unfinished tab in the palette.
Technically piranha plants can work without pipes, but they look broken. To stick it in a pipe, just drop it on top of the pipe with its mouth just below the pipe's lip. Remember you can lock either the stage or actor layers as needed to make this easier.
Conveyor Belts config reworked
Conveyor belts now have a more intuitive and easier way to set them up. Still rougher than I ultimately want, but a good first step. Making Smaghetti really easy to use is a top priority.
Here is a quick video showing the before and after.
- Flag Pole
- Rope Railing
- Amazing Flyin' Hammer Bro (unfinished)
- Big Bass
- Big Bertha
- Bolts and Bolt Lifts
- Flame Chomp
Set level timer
You can now set your level's timer. In the upper right corner, click the pencil to go into management mode. Once there, you can change the level name, timer and add/delete rooms
- Homing Fireball
- Ptooie Potted Piranha Plant
- Ptooie Walking Piranha Plant
The fireball is an enemy from Yoshi's island. It is unused in SMA4, now available to add to levels for the first time.
- Wood Floor
- Pool of Water renamed to Choppy Water
- new Pool of Water which is still/sparkly water
Conveyor Belt and Thwomp details
Conveyor belts can now be configured to go in either direction
Thwomp's pursuit direction can now be configured
- Flying Piranha Plant
- Grass - Horizontal
- Grass - Upper Left Corner
- Grass - Upper Right Corner
- Grass - Vertical Left
- Grass - Vertical Right
Save a copy of a level
When editing one of your levels, the save button now has an option to save a copy.
- Pool of Water
Coin Challenge Details Pane
You can now decide how many coins a Coin Challenge will require the player to collect.
Fire Bar Details Pane
Fire Bar can now be fully configured.
- Rotate clockwise or counter-clockwise
- Pivot point at the end or in the center
- Number of fireballs
The details pane is pretty ugly, but that's true of all detail panes :) Making them look nicer is on the TODO list.
- Hopping Bowser Statue
The editor is now divided into two layers: actors and stage
Often these layers don't matter much, but they become important when working with large objects such as the black backdrop at the end of levels and large terrain. The layers enable working with these large entities without smaller things like enemies getting in the way, and vice versa
Now that layers are in place, large terrain is the next thing to add
- Ceiling Buzzy Beetle
- Ceiling Spiny
Lakitu can now be set to either throw an orange egg, which becomes a spiny upon landing. Or a green egg, which stays an egg upon landing and is more aggressive than spinies.
Possibly can configure Lakitu to throw coins as well, but so far have not been able to find that setting.
- Fluffy Cloud
If the palette says an entity can't be added, it's because that entity is not compatible with another entity you've already added to the room. Now if you click on the "see compatibility chart" link in the palette, it will show you a breakdown of which entities work and don't work together. For example, here is Grand Goomba's compatibility page.
Smaghetti now understands object sets. That means it knows which objects can be in the same room together and how to load them.
With object sets now in place, these new entities have now been added:
- Cement Block
- Flower Bush
- Lakitu Cloud
- Beached Cheep Cheep
- Invisible Block
- One Way Door
- River Cheep Cheep
- Winged Platform
- Baby Cheep Cheep
- Bowser Fire Statue
- Dolphin Pod
- Fall Away Spike
- Water Cheep Cheep
Fishbone and Flutter are unused entities, now usable for the first time in SMA4!
Both of these are unused entities that Nintendo left in the game, now usable for the first time in SMA4!
- Floating Block
- Arrow Lift