Roadmap

Early Preview
Alpha
Beta
1.0

Smaghetti is juuuuust shy of being in alpha, just one last thing to figure out related to positioning Mario.

To get to alpha

  • Set a room's size
  • Room settings
  • Layers (mostly to support complex terrain and background things)
  • Bring large objects like background hills and terrain into the editor
  • Pipes and pipe warps
  • Many entities in SMA4 are available to build levels with
  • Sprite Graphic Sets
  • Download levels as save files
  • Test out your level in an emulator
  • Object Sets
  • A pretty good and easy to use editor
  • Load e-reader level into the game
  • Change player's starting location

To get to beta

  • Water levels
  • Airship Levels
  • All entities are fully configurable
  • Autoscroll rooms
  • Level file format is finalized
  • Most entities in SMA4 are available to build levels with
  • Movement vectors for platforms
  • Object priorities

To get to 1.0

  • All entities in SMA4 are available to build levels with
  • All known bugs fixed and editor is very stable
  • Credits page
  • E-Coin editor
  • Save many levels to one save file
  • Warning if level gets too full

Beyond 1.0, I'd like to expand beyond e-reader levels and allow changing main levels in the game, allow editing the overworld maps to enable building of entire games, customizing graphics and sounds, and much more. But that is very, very far down the line. Who knows if it will ever happen :)